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Glossary and lists

Design and UX vocabulary in English

25 design terms for reviews, handoffs and client presentations, with the meaning, the Spanish and an example for each.

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The list

Design vocabulary
TermMeaningSpanishExample
wireframea basic layout sketch of a screenwireframe, bocetoLet's start with a wireframe before the final design.
mockupa detailed visual draft of a designmockup, maquetaHere's the mockup for the new homepage.
user flowthe path a user takes through a productflujo de usuarioThis user flow has too many steps.
usabilityhow easy a product is to useusabilidadWe ran a usability test with five users.
wireframing toolsoftware used to sketch layoutsherramienta de wireframingWe use Figma as our wireframing tool.
prototypean early, testable version of a designprototipoThe prototype is ready for feedback.
design systema shared set of reusable components and rulessistema de diseñoEverything should follow the design system.
asseta file used in a design, like an icon or imagerecurso, assetExport the assets at 2x resolution.
responsive designa layout that adapts to different screen sizesdiseño responsivoThe site needs to be fully responsive.
accessibilitymaking a product usable for people with disabilitiesaccesibilidadWe improved accessibility by adding alt text.
handoffpassing a finished design to developersentrega al equipo de desarrolloThe handoff includes specs and assets.
iterationa repeated round of refining a designiteraciónWe went through three iterations before approval.
stakeholder feedbackinput from people with an interest in the projectfeedback de las partes interesadasWe collected stakeholder feedback before the final version.
user researchstudying real users to inform design decisionsinvestigación de usuariosUser research showed people wanted a simpler checkout.
personaa fictional profile representing a user typepersona, perfil de usuarioThis feature was designed around our main persona.
information architecturehow content is organized and structuredarquitectura de la informaciónThe information architecture needs to be clearer.
visual hierarchythe order in which elements draw attentionjerarquía visualUse size and color to create visual hierarchy.
breakpointa screen width where a layout changesbreakpoint, punto de quiebreWe added a new breakpoint for tablets.
style guidea document defining visual rules for a brandguía de estiloCheck the style guide before choosing a color.
pixel-perfectmatching a design exactly, down to the pixelpixel perfectThe developer built it pixel-perfect.
A/B testingcomparing two versions to see which performs betterprueba A/BWe ran an A/B test on the new button color.
dark modea color scheme with a dark backgroundmodo oscuroDark mode is now available in the app.
onboarding flowthe first steps a new user goes throughflujo de incorporaciónWe simplified the onboarding flow to three steps.
feedback loopa process of gathering and acting on inputciclo de feedbackWe built a feedback loop with real users.
design critiquea structured review of a design by the teamcrítica de diseñoBring your mockups to the design critique on Friday.

How to use these at work

  • Many design terms stay in English even inside Spanish-language teams (mockup, wireframe, handoff), the same pattern as tech and sales vocabulary.
  • Actually doesn't mean actualmente. Use currently for current state: we're currently iterating on the checkout flow.
  • When presenting design work to English-speaking clients, lead with the user problem the design solves, then show the solution. Jumping straight to visuals without context can read as style over substance.

Practice

Multiple choice cloze

Choose the term that fits the gap.

  1. 1. Let's start with a before the final design.
  2. 2. We ran a test with five users.
  3. 3. Everything should follow the .
  4. 4. The includes specs and assets.
  5. 5. We added a new for tablets.
  6. 6. This feature was designed around our main .
  7. 7. We ran an on the new button color.
  8. 8. Bring your mockups to the design on Friday.

0 of 8 checked

Questions

What's the difference between a wireframe and a mockup?
A wireframe is a basic, often grayscale layout focused on structure. A mockup adds real visual design: color, typography and imagery.
Can I practice presenting designs in English in class?
Yes, an English for work class can run mock design critiques or client presentations using your actual portfolio work.

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